


It has to be able to handle everything from complex airliners to combat jets, helicopters, and vintage aircraft like DC-3's and DC-6's. The problem here is that a general purpose civilian flight sim can't cater to just a small set of aircraft, like typical student pilot trainers. I'm a RW Student Pilot, did not see any Keyboard or Mouse in my Cockpit (other than my Tablet) immersive experience can be achieved only when the desire level of realize has been achieved, that is the reason why we are investing so much $$$ in Hardware that will interface with the Sim
#X plane 11 keyboard controls simulator#
no offense at al,l but keyboard and mouse clicking, well for this I have an Excel spreadsheet or my Word Processors, I think Keyboard and mouse clicking belong to the past, this is not a game but a simulator mean it need to mimic the RW. The most I have configured are the quick camera views and a couple of button assignments, such as toe brakes and an autopilot toggle.
#X plane 11 keyboard controls how to#
Changing your view to flip switches or turn knobs teaches the pilot how to multitask, while controlling the plane. No offense to those who are asking about button assignments but isn't the whole point of flying a simulator to learn where all of the controls are and making the adjustments with the knobs and switches? Assigning buttons to do all of the work, kinda takes the fun (and learning) out of the sim and turning it into a game, rather than a great learning tool as it is. Sure, it's convenient to have those buttons ready to press when needed, but maybe it's just me and the old school attitude that you know where all your controls are and use them in place. My argument of sorts is about flying in the 3D cockpit and getting familiar with where everything is, just like you would in a real cockpit or flightdeck. We only have so many buttons so the reliance on assigning everything to everything is not ideal.

I should have clarified my remarks, by stating that for those who use all-in-one controllers (no panels), there has to be some compromise on what is important to assign. Jokes aside, yes I do get the need for button and switch assignments for panels and that is legit in it's own right. I was wondering when we'd get a response from the home cockpit builders. I still use some buttons and knobs in the cockpit, but I absolutely love being able to reach for hardware switches and buttons. I've likely forgotten a bit.ĭepending on the aircraft I'm flying, I can use my controls (and a wood framework of 2X4's and 1x4's) to emulate near accurate control placement of many different cockpit styles. Add to that a Saitek trim wheel (which has found new life with X-Plane, works really well), a Saitek TPM for aircraft with vernier controls, an few extra Saitek TQ's to place for various oddball throttle configs, a Saitek switch panel to use when I pull the console out to fly with a stick, a X-55 TQ (the stick died awhile back) to use for left hand throttles, some homemade panels with dual concentric rotary switches, and lets see. I have a PFC Cirrus II yoke console, retrofitted with a pair of Leo Bodnar usb boards, that has enough switches to run all major functions on a twin. (I have a problem, and I can admit it.) :smile:
